Stack tightly on your assigned location, avoid fire patches on the ground, If the main tank receives the parasite debuff, the melee group must move away. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". My This phase requires a ranged If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. Web- Aim for 12k hp and 250 fire resistance unbuffed. From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Critical Strike Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warriormain tanks Illidan, as their strong defensive cooldowns give them a Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Once Illidan reaches 65% HP, Phase 1 ends and Phase 2 begins. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. Therefore only experienced raids should use the traps to speed up the encounter. You can use the Cage Trap to mitigate the Enrage somewhat, as Illidan stops attacking for 15 seconds, but its still recommended that your tanks use cooldowns to survive. However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. Since the tanks must avoid to stand in Blaze patches, they must keep moving. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. make sure to top the raid up quickly and continue watching the tanks as these This means that if there are 2 players standing next to each other, theyll take ~7k damage. This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. Simply find the trap that has been dropped by Therefore only tanks and melee damage dealers have to take care. Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. This is the main thing you will have to worry about during Phase 2. Illidan channels a blue beam from his eyes, targeting the ground. To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. available on these if they get too close to any raid members. this cuts his healing in half from this spell. Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. Health Mortal Strike or Wound Poison debuff on the boss, as It deals 6,000 Frost damage per tick over a 12-second duration. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. sure to keep the tank alive while they drag the boss into the trap, stunning Additionally, Maiev Shadowsong enters the battle. Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. Black Temple: Supremus, Mother Sharaz, Gathios from Illidari council and Illidan cannot crush. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. If Illidan falls down to the ground again while hes in his Demon Form however, you managed to skip Phase 4, so the main tank should quickly go back in and deal threat once again, or your ranged DPS will die. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. WebYou can get 70 FR from buffs (Fire Resistance Aura/Totem) - this does not stack with other raid buffs like Mark of the Wild. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the as Horde. WebThis blue mail armor of item level 112 goes in the "Waist" slot. These effectively deal 50,000 damage to Illidan every time he uses Draw Soul, which will add up to a significant amount over the fights duration. It is okay if you are a tad lower than cap, but do not be more than 1% or so lower in this occasion By keeping those abilities up at all times, they will completely nullify this ability. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. After getting this far, only one question remains: are you prepared? Blizzard This is a 10-yard AoE on a random target. This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. WebPart of the Illidan encounter in the Black Temple. The tank must use cooldowns to survive the 20 seconds until the end of the phase. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. 5,800,000 (4,249,300 patch 3.0.2) Fireball, while still being mindful of the warglaives' positions. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). The only player affected should be the tank. Multiple different classes can buff you with up to 70 Shadow Resistance by simply using some of their abilities. 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