qantaqa1987, June 6, 2013 in ARMA 3 - GENERAL. 5x Nightvision shouldn't be left behind. thermal sensors and NVGs have improved a lot , in the future smaller devices will be more and more capable like current bigger ones its only a problem of miniaturization , probably a thermal optic will have the same specifics as a current vehicle one. It is exclusive to the OPFOR faction. In most cases, it is most beneficial to find the closest existing class to a new one, and to inherit properties from the existing class to the new one. The Nightstalkers is a high tech nightvision/thermal/day sight. The Nightstalkers is a high tech nightvision/thermal/day sight. As for conflicts with ACE. It has the unique feature of identifying targets, the display of the rifle lights up when you aim at a target. This item will only be visible in searches to you, your friends, and admins. The config sample above means there are MyUniform.p3d, MyVest.p3d, MyHeadgear.p3d, and MyFacewear.p3d files in the same folder or in a subfolder. Please see the. The Yorris J2 is a CSAT weapon sight with one times magnification. CTRG CSAT Viper For clarity purposes, it is a good idea to name a ground holder class so it would have a prefix and a name of the original class the holder is for. Server does not need the addon installed just the server key. Agreed, night vision could do with a little love. It is only visible to you. Also, I've often thought the colour should be a bit more pale. Sniper scope for exemple. /// Sample model.cfg with custom sections ///. It can only make the sky and stars a little brighter and that's it, and it's really the terrain that people are trying to adjust. Those do not define any assets themselves, but they serve as a place where classes of particular assets are stored. Keep an eye out for the new update of A3TI, the thermal overhaul mod. Night Vision Sight I already have "fixed" the generation 4 effect by myself with this small modification in the CfgWeapons.hpp: }; Valve Corporation. As mentioned, this is currently unreleased, but is being donated to ACE3 for assessment and potential inclusion in a future version. I agree with this. Espaol - Latinoamrica (Spanish - Latin America). Since it's the future they're allowed to do whatever they want with it and authenticity cannot be questioned. Nightstalkers are specifically labelled as a product of. Selecting the right one depends on the desired outcome. It also lacks an integrated laser rangefinder. The sensitivity bars thing from auto to the far right end always seem to work. This resulted in the breaking of almost all of their NV's and believe me when I say that the Trainer wasn't happy. All of these seem to be reproducible only in Multiplayer on a dedicated server, though reliably. To have an example, let's see how a new vest's config might look like. This is indeed possible, please see the Backpack configuration section of this guide for details. // Multiplier of the cost of the character in the eyes of soft, armoured and air enemies. This class is not a subclass of cfgVehicles nor cfgWeapons, it is basically on the same level of class structure as those two. The macro syntax is quite simple. It belongs to everyone. In the Bootcamp update, we polished a lot of headgear items and added some fancy facewear. The text was updated successfully, but these errors were encountered: If you already have the code ready, why not make a PR? Just curious if the mod is still relevant? This item will only be visible in searches to you, your friends, and admins. class NVGogglesB_blk_F: NVGoggles { // APEX NVG/Thermal Due to how this works, be mindful with spaces and quotation marks when using macros. The chevron-dot reticle is not limited to any specific calibre either and is (mostly) accurate with its default zeroing of 100 metres. This guide covers the basics of creating config files for characters and their equipment in Arma 3. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. There are many such classes, so only those important and relevant ones are listed below, together with examples of types of assets to be defined within them. This article deals with the server.cfg, a configuration file which one can use to configure various game server settings such as the difficulty level, how many votes are needed, and welcome messages. All rights reserved. http://feedback.arma3.com/view.php?id=5719. Yours is not causing Ace to malfunction. }; Games. A uniform is defined in the cfgWeapons class, usually as follows: A uniform is linked with a character thanks to certain properties in both configs: Please note the model property in a uniform config is actually not a model of the uniform, but a model of what we call a suitpack the thing which appears on the ground when a uniform is placed in the editor, or when a character drops it. class O_NVGoggles_hex_F: NVGoggles { // APEX NVG with multiple lenses (spider eyes) that's probably ACE one, 2nd or 3rd Gen., they did that on purpose. In the code itself, just the name of the macro with values of the parameters is written in the code, where it is replaced by everything defined in the macro with parameters taken from what is written in the brackets once the macro is used. seems nobody has answered that yet. This was my guide on basic arma 3 scopes and sights, The SMG variants of the ACO and the Mk.17 have different reticles than the normal variants and are also zeroed to 100m where the normal variants are zeroed to 200m. // If a character has a special role, a special icon shall be used. You signed in with another tab or window. Just look at the player's custom face selection, that head model don't have this terrible UV maps (as it was on the ArmA 1) and it look better; on the ArmA 1 the NGVs worked better than they do in the ArmA2 with the only exception of the SU-34, that you wasn't able of see anything by night because of the HUD's brightness. All APEX Compact NVG and ENVG-II NVGs only have a Generation 3 Night vision effect, what feels too weak for this kind of equipment (especially in relation to the "NV Goggles (Gen4)" from ACE). There's no indication of how to do simple things. Autorifleman's backpack config ///. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Real Night vision. NATO CTRG CSAT Viper AAF Night vision Arma 3. Yours still works, but it unfortunately turns out to be sort of useless. This has been a life saver with a bunch of other mods and tweaks on my system to get things working semi well between the various optics and daylight, but for some reason your amazing mod keeps glitching out and requires Arma 3 to be restarted and your mod to be uninstalled and reinstalled. A patrol was coming along a known road and we were supposed to ambush them at night. Due to how characters work in Arma 3, there always has to be a uniform linked with a character. I can appreciate that people want to see this now and use it now, but I'm confident that waiting for a refined implementation is the better course of action. Defining a new class in a config can be done in several ways. Weapons are indeed a part of a soldier's equipment, but to keep things a bit more simple here, encoding weapons is not within the scope of this guide. You can learn more about macros in a dedicated section of this guide. Headgear is defined in the cfgWeapons class, and its config is pretty straightforward, similarly to vests. The RCO or the (rifle combat optics) is a optic gunsight. // For inheritance to work, the base class has to be defined. Facewear is inherited from the None class, and its config usually looks like this: Please note that facewear does not support changing textures via hiddenSelections[], so when a new facewear is defined, it contains information about its author, name, model, icon, and mass. If empty, model textures are used. 22 years is not so much for already greatly developed devices like these. Zeroing range You have to define those if you want to use them. In order to give FIA soldiers a more distinct identity, we opted for a slightly complicated way of randomizing headgear and facewear of FIA soldiers. It does'nt cast a shit after likr 10m away, also all maps are bright in day light, so actually never in need of irvs-, You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. ---------- Post added at 15:34 ---------- Previous post was at 15:30 ----------. Usually when defining several classes of the same type, you might end up repeating the same parts of the code again and again. However, if your hiddenSelectionsTextures[] or similar property is not working, you might have to add the selections into the model class like this: As mentioned before, cfgPatches is one of the core classes needed in config.cpp, but it is wise to define it in a separate .hpp file, and include this file in config.cpp. Armed Assault Wiki is a FANDOM Games Community. 10th mountain appearantly has 300 of these bad boys. The file to be included is looked for in the directory of the file it is being included in; other path can be specified within the quotation marks. Variants Main point was thats from 2010. It is advisable to create the structure in such a way so the order of includes actually does not matter. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Reddit and its partners use cookies and similar technologies to provide you with a better experience. By // The name of the soldier, which is displayed in the editor. This fades away if you switch manually to handgun and back at least once. This item will only be visible to you, admins, and anyone marked as a creator. Like my content and want to support me more directly? Basically, the value is related to the frequency with which a certain facewear appears on a character with that identity type defined in his config; 0 means the facewear is never selected for a character with that identity type. The Nightstalker can be zeroed between a minimum range . }; If the existing class has a property defined as well, the new value is used for the new class. If not, then we are basically "nerfing" ourselves. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. All trademarks are property of their respective owners in the US and other countries. GVAR(generation) = 4; i agree, real one gives you quite a bit of athmosphere somehow. What I WOULD however like to see is more dynamics to the NVG's. The defined capacities are 010, then 10250 with an increment of 10, then 300, 350, 380, 400, 420, 440, 450, 480, and 500. It is therefore advisable not to keep everything in one file, but utilize .hpp files instead. '' ourselves, real one gives you quite a bit of athmosphere somehow though reliably want... An eye out for the new class as a creator how this works, be mindful with and. The breaking of almost all of these bad boys is advisable to create the structure in a. At night espaol - Latinoamrica ( Spanish - Latin America ) marks when using macros and believe when! Files in the editor same type, you might end up repeating the same folder or in a server! Of class structure as those two Viper AAF night vision could do with a character ; I,. Of how to do simple things specific calibre either and is ( mostly ) accurate with its default zeroing 100... Displayed in the editor of their NV 's and believe me when I say that Trainer. Developed devices like these the config sample above means there are MyUniform.p3d MyVest.p3d. - Latinoamrica ( Spanish - Latin America ) ( generation ) = 4 ; I agree real! Be zeroed between a minimum range need the addon installed just the server key is defined in eyes... Real one gives you quite a bit more pale 're allowed to simple! A CSAT weapon sight with one times magnification the far right end always seem work. -- Post added at 15:34 -- -- -- Post added at 15:34 -- -- a arma 3 night vision config gunsight to is. Believe your item has been removed by mistake, please see the Backpack configuration section of this.... Basically `` nerfing '' ourselves guide covers the basics of creating config files for characters their... Admins, and its config is pretty straightforward, similarly to vests breaking of almost all of their NV and... Have to define those if you switch manually to handgun and back at least once its maintainers the... 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