A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. This fur-lined bathrobe is enchanted to achieve an unprecedented level of comfort. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." The Conqueror King has hearing and darkvision out to 120 ft. Muckwuggle the Frog God includes the Fabulous Frog Wand. While you are attuned to this item, you no longer have disadvantage on your ranged weapon attack rolls when attacking at long range. Weapon (Longsword), Very Rare (requires attunement). This change lasts until the attuned creature finishes a long rest. Curse. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. Wondrous item, rare (requires attunement). While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. While protected by the mantle, a corpse has a damage threshold of 20. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. The hilt of Venom is a clear vial of magically reinforced glass with a greenish liquid contained within. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. Ice also counts as a Flametongue that deals cold damage and a Dragon Slayer. Wondrous item, rare (requires attunement by a sorcerer). On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. I would also like to thank The Homebrewery for such an amazing tool to use! If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. Please help work on the problem presented on the template. Dark Room. Reaching inside the bag, however, reveals the presence of a small object made of flesh. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. Additionally a creature attuned to Authority is immune to the charmed and frightened condition. Weapons rising to the top. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. These clubs have the finesse property. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. Personality. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. Change the name (also URL address, possibly the category) of the page. These minor magical items are highly sought after by bar and tavern keepers for obvious reasons. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. I have taken inspiration from many different sources, from Hatred Incarnate (which is based on Darius' Ultimate from League of Legends) to Archmage Clippents Magical Machine of Word and Phrase Finding (which is my take on Clippy from older versions of Microsoft Word) to Ring of Mocap (which is stolen almost directly from Dresden files) to the Bag of With-holding (which is the item I am most proud of being an original creation). The guard drake disappears after one hour or when reduced to 0 HP. For after all, what self respecting archmage would dare risk ruining his silk tunic straight from the islands of Morsen and their legendary silk worms. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, d&d dungeons and dragons. While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. This vicious weapon seems to grow in might for each creature it slays, seeming to draw their very power into itself. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. Explosive Blast: Chose a location within 150 ft. Mind and Body. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. Once a dart from the Bleeding Bouquet has injected its poison in the target it wilts and becomes a typical +1 dart. The Wailing Hunger can hold a maximum of four charges. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. Weapon (longbow), very rare (requires attunement). Any opportunity attacks taken during the activation of this item are made at advantage. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. When the book is opened to a page that contains a memory, the memory plays as a looping video without sound (literally a .gif book). This effect remains active for 1 minute and can be used again after a long rest. Creatures that succeed on the saving throw take half damage and are not knocked prone. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. When you cast the spell in this way you use the ambient light to create solid luxen in the desired form. On a 10, increase the bonus damage to 1d8 and roll again for the damage type. This quarterstaff functions as a +1 quarterstaff. Any limbs regrown by the Regeneration trait do not change back to flesh. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. Once per day this ring allows the wearer to cast a spell, up to spell level 2, with a casting time of Action as a Bonus Action. This coating last until a creature is hit with an attack by Venom. Winter's Heart has three states; dormant, awakened, and ascended. In addition, while attuned to this weapon, you have advantage on Charisma checks made to interact with fey creatures. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. This light comforts and emboldens your allies, wiping away weariness and exhaustion. When you cast the Plane Shift spell you do not need the required material component, however the plane that is targeted is chosen randomly. While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Make an additional attack roll against a new creature within 20 feet of the previous creature. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. Finally, the hook and line wrapped around the pommel can be used as standard fishing gear that will not break. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. The only way to permanently destroy the weapon without freeing the entity is to gather the original three creatures that bound the entity to the weapon and boil it in a pool of their combined blood over a source of Primordial Fire. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. A full list of D&D 5e items. Optionally, the wielder can expend charges in increments of 2 to force a target hit by an unarmed melee attack to make a DC 15 Strength saving throw or be pushed back 5 feet per 2 charges expended. Wondrous items for DnD 5E. While wearing this coat, you have advantage on Charisma (Deception) checks. Valor has 5 charges for the following properties. Oathbound. While attuned to Oathkeeper, whenever you finish a long rest you gain the effects of the Death Ward spell. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. Wondrous Item (necklace/amulet), very rare (requires attunement by a Dragonborn). While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. As the weapon gains charges it becomes more and more animate; it's third eye opens at 1 charge and stares unnervingly at observers, it's two normal eyes gain small orbs that dart back and forth independent of the third eye at 2 charges, and finally the mouth, eyes, and counterweight begin to glow with a green light at three charges. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. It has 3 charges and regains all expended charges daily at dawn. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. This time we look at 5e magic items. Creatures attuned to Lux can use their action to detonate the star contained within the hilt of the weapon, when you do so choose a point that you can see within 120 ft., the star shoots from the tip of Lux to the point and detonates. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. Secrets of the Vault: Mage Forge Vol. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. Wondrous item, legendary (requires attunement by a druid). While in dim light or darkness you can spend one hit die to heal yourself as a bonus action. While attuned to Kyzzierth's Renown a creature has a near all consuming drive to hoard what they view as wealth; whether that be land or coin or some other form of wealth. Armor (shield), Artifact (requires attunement by a Paladin of Devotion). A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Motherlode! While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). Small or fragile items may accidentally break as a result, but the hog never deliberately attacks objects or creatures. A creature with legendary actions can't be turned to ash in this way. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. Then roll another d20. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. As a bonus action the command word for the Rose Whip can be spoken and it will transform into a magical +1 barbed whip. The weapon doesn't require physical ammunition, and it has a normal range of 150 feet and a long range of 600 feet. You can drink from the flask as a bonus action and consume one charge. As the two had matured she came to truly realize how much that meant to her. Its curves, its construction, its true name and purpose. Attacks with these arrows are considered magical for overcoming resistance and immunity to non-magical attacks and damage. When you do so make a ranged attack roll, on a hit a creature is restrained by webbing for 1 minute. Additionally you know the Druid Craft and the Decompose cantrip. After the attack is intercepted the swarm returns to its original space. Its impeccable elven make lets it be swung nimbly, despite its size. This finely crafted spellbook is bound in the leathery hide of an otyugh, and powerful wards have been placed upon it by an archmage to make it indestructible by nonmagical means, including fire. If you expend the last charge, roll a d20. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. This small statuette of a pig is made of clay. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). If you want to discuss contents of this page - this is the easiest way to do it. This odd weapon appears to be entirely impractical, however in the right hands and right situation it can be a devastating weapon. 5e Wondrous Items - D&D Wiki 5e Wondrous Items Back to Main Page 5e Homebrew Equipment Please leave the " (5e Equipment)" identifier in the page title when creating your new equipment! Common - Armor. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. This sky-blue scroll flutters in a magical breeze and is written in Elvish. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. Composed of a unique wood from the Bleeding Rose, whose dark wood stem turns into bright red roots, these darts seem to have been grown rather than crafted. Gothic has a +2 bonus to attack and damage rolls and has the Finesse property. Arm of Dawn has three states; dormant, awakened, and ascended. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. When an attack is made against the creature attuned to these bracers, it can use its reaction to add its proficiency modifier to its AC. Magic Weapon (rapier), artifact (requires attunement). While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. Once per long rest a creature attuned to Ice can use their action to create a vortex of arctic weather centered on themselves in a 30 ft. radius for 1 minute. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. Finally, if you place this glaive, blade down, into the dirt over a short rest, it decomposes and enriches the soil, as if by the Plant Growth spell, in a half mile radius centered on the glaive for one year. Additionally, when an attack misses you or you succeed on a Dexterity saving throw, you can use your reaction to immediately move up to 10 feet without provoking opportunity attacks. Wondrous Item, very rare (requires attunement by a Ranger: Beast Master or Drakewarden). This drive is more pronounced in individuals that lean towards selfish and self-serving personalities and is more subdued and tempered in individuals with altruistic and benevolent personalities, though the compulsion is still present no matter the creatures temperament. Attacks made against structures and objects with, Once per long rest, when a creature attuned to. This black cane is made of gnarled wood and has a silvered raven's skull at its top. Flux regains its elemental affinity traits after the next long rest. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. Sentience. When you do this, attacks with this weapon deal cold damage instead of piercing or slashing and do not deal the additional 1d4 cold damage it deals in dagger form. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Wind in excess of 10 miles per hour will clear the smoke. Weapon (glaive), Artifact (requires attunement). As the silence broke the two young mages turned to each other as Oscar blurted out, "By the soul of magic itself, is that how you feel all the time?". As she ran her fingers along her sash, Oscar felt a unique flow of magic running through his veins. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. Glory has three states; dormant, awakened, and ascended. Wondrous Item (necklace/amulet), very rare (requires attunement by a Druid). When you do so, subtract any number of your Hit Dice, up to your Constitution modifier and if the attack hits add the additional dice to the damage dealt. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. Alternatively the creature attuned to Kyzzierth's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. When the attack is made, a wave of fiery heat shoots forward as the attack. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Wondrous item, legendary. This tome seems to be nothing more than a dusty collection of blank pages. However, only when whet with the souls of fallen creatures does it's true power emerge. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. However, this suit is actually a tame mimic. This dagger deals an additional 2d4 necrotic damage on a hit. 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